designmotionhq

interaction

Interactive Prototypes

Static mocks don't show intent — interactive prototypes do.

Key insights

  • A static mockup can't show what happens on tap — clicks dead-end, so reviewers are left guessing at the intended behavior.
  • Interactive prototypes make intent legible: they demonstrate the state changes, transitions, and feedback that a flat image can only hint at.
  • Iterate in plain language — describe the change ("switch to a light theme", "add entrance animations") instead of hand-editing every layer.
  • Scope each edit to a selection: pick one element, prompt a targeted change, and leave the rest of the screen untouched.
  • Treat motion as part of the spec — entrance animations and transitions belong in the prototype, not a footnote in the hand-off.
  • One artifact serves every role — designers explore more options faster, PMs turn a spec into a prototype in minutes, founders sell the vision, no code required.

Do / Don't

  • Do: Prototype the interactions and transitions, not just the static screens, so intent is visible.
  • Do: Iterate with short, plain-language prompts scoped to the element you're changing.
  • Do: Bake state changes and entrance animations into the prototype itself.
  • Don't: Ship flat mockups where every tap dead-ends and the behavior is left to guesswork.
  • Don't: Rely on a still image to communicate motion or state changes — it can only imply them.

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