designmotionhq

motion

Easing Curves

Same distance, different feel: the easing curve is what decides how motion reads.

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Key insights

  • An easing curve maps how a value changes over time. Keep the same distance and duration but swap the curve, and the motion feels completely different — that shape is what your eye actually reads.
  • Linear moves at a constant speed. It looks mechanical and cheap, so reserve it for continuous motion like spinners or marquees — never for UI that starts and stops.
  • Ease-out starts fast then decelerates into place. It's the safest default for elements entering the screen because it mirrors how real objects settle.
  • Spring overshoots slightly then settles, adding a bounce that reads as alive and premium — ideal for button presses, modals, and playful confirmations.
  • Apply the same handful of curves everywhere: button press, card cascade, sheet open. Consistent easing is a big part of why an interface feels coherent instead of stitched together.
  • Stagger list and card entrances a few frames apart so they cascade in, rather than snapping onto the screen as one rigid block.

Do / Don't

  • Do: Default to ease-out for elements entering the screen so they decelerate naturally into place.
  • Do: Add a subtle spring overshoot to presses, modals, and confirmations to make the UI feel alive.
  • Do: Stagger card and list entrances a few frames apart for a cascade instead of a single hard snap.
  • Don't: Reach for linear easing on UI that starts and stops — it reads as mechanical and cheap.
  • Don't: Push spring stiffness or bounce so high the element wobbles; a little overshoot sells premium, too much feels broken.

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